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The problem with his play is that our Kor Hookmaster in play stops his plan barring a combat trick. Evil tries to push more damage through next turn by playing an unkicked Oran-Rief Recluse. We can’t afford to play around a second Vines of Vastwood or a Bold Defense so Caravan Hurda blocks the Territorial Baloth making the net damage four (G: 10). Another land next turn would make the two Heartstabber Mosquitoes in our hand very good. Afterwards, he summons a Vastwood Gorger.Ĭaravan Hurda buys us some time while Soul Stair Expedition gets its second counter. We gamble that Evil doesn’t have any more lands in hand and summon Halo Hunter, but our hopes prove to be too much to ask for as Evil lures our demon while smashing with his Baloth (G: 14). Kor Hookmaster stops the Turntimber Basilisk for a turn while we get a Soul Stair Expedition into play, and Evil plays a Territorial Baloth. We try the same thing with a Turntimber Basilisk on the next turn but Evil has Vines of Vastwood to protect it. Timbermaw Larva meets a Hideous End (E: 17). Evil is green/white and has a slow start which gives us time to take advantage of our slower, more powerful spells (E: 19 ). We keep seven (2 Swamp, 2 Hideous End, Caravan Hurda, Halo Hunter, and Heartstabber Mosquito) on the draw. We could jump out of white and into red with Plated Geopede, but I’d rather wait another pick or two to see if that’s the right move. It’s as effective offensively as Nimana Sell-Sword with the added bonus of being able to kill something if played late enough in the game. Given that both black cards point towards a slower deck, Heartstabber Mosquito would be a better card to have. White’s Allies aren’t strong offensively which wouldn’t combine well with Vampire Lacerator, Guul Draz Vampire, Surrakar Marauder, as well as whatever fast white creatures that are drafted. Nimana Sell-Sword is okay and so is Heartstabber Mosquito. Into the Roil and Sky Ruin Drake are both good, but not on the same level as Plated Geopede. Plated Geopede is the best card overall, but would put us into a third color. Judging by the pack, it would appear that white is being drafted in front of us. For upcoming events see the Event Calendar.There are quite a few good cards here. Cards drafted are added to the player's card collection (Keeper Draft). The current entry fee for Quick Draft is 5,000 Gold or 750 Gems. There is no limit to how many times a player can enter the event. The event ends with either seven wins or three losses, or the scheduled end of the event (roughly one week after the start). The actual games are played versus real players - not the draft AI. The amount of basic lands is unlimited, they are provided to the player for free. Players then build 40-card-minimum decks. This continues until all cards have been picked.
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This means after picking one card the pack is passed on to the next player (during the closed beta other players are replaced with an AI). Players "draft" three Packs which contain 15 cards (10 commons, 3 uncommons, and 1 rare or mythic rare, 1 basic or common land). Quick Draft follows the rules for the Draft format.